Jump to content

Your Crafting - "pyramide" (the order in which you craft things / gather things)


Recommended Posts

I want to see what people craft in which order. Reason for this is: I have practiced today to play the game WITHOUT my usual "gameplay rules" that usually define what exactly I do in which order and which are usually working with the resources that are avaible within one biome.

So as today I played normally; which means no gameplay rules, I noticed I constantly find myself opening the crafting tab and go:

I know what would be useful to have right now / in the future but I can't decide what to build / what to collect resources for.

So I am curious about the following: (only for NON-rushing gameplay please)

- your crafting checklist

- if you don't have all necessary resources, what do you look for in what order?

- which crafting tabs should be the priority?

- How do you manage to keep the "clutter" (seldom used crafting recipts / items that are not needed any time soon / rare ingredience items) not make it harder to find the items that you want to find in the list? (I am struggling with the DST crafting menus in comparison to DS menu)

I will take notes and stick those to my display, maybe I can decide more easily if I go by a list.

Something I made 2 or 3 years ago for a friend because he kept complaining about "nothing to do". I didn't finish it because he was too nitpicky about how there isn't proper computer logic in this given it isn't entirely Yes or No options. 1s or 0s.

Edit: Image removed as compression makes it illegible.

 

2 minutes ago, Evelo said:

Something I made 2 or 3 years ago for a friend because he kept complaining about "nothing to do". I didn't finish it because he was too nitpicky about how there isn't proper computer logic in this given it isn't entirely Yes or No options. 1s or 0s.

DST Flow Chart.drawio.png

I'm not sure if the forum shrunk the image or something, but I can't read any of the boxes.

11 minutes ago, Lovens said:

Can you post a link to a higher res version please? I'm curious to read it now that I've seen it.

p4L0tDI.png
Have to open the image in a new tab or window to fully zoom in. I think. Still trying to figure it out.
Prefacing this again, this is old, incomplete, and very much outdated. Especially when it comes to Pearl's Island stuffs.

Go to resource is two flint to make a pickaxe so I can get more flint. This tends to be the biggest source of delay when joining abit later than day 1 on pubs. Gather as much grass and twigs as I can is a big priority as well as 3 monster meat for woby.

Then it's science machine:  gold rounds, shovel, razor (just for the prototype I drop it), spear, log suit, backpack, net, alchemy machine, camper tent, chest, both signs and punching bag ( 3 boards to hammer for another chest, I like to place my own chest in ruins during rush)

With alchemy engine: football helmet, piggyback, miner hat (sometimes moggles instead if I can be bothered getting moleworms), hambat, thermal stone (again just for the prototype I drop it, it's easy to get more rocks to make another thermal before winter)

With woby inventory and piggyback, can hoard alot of loot from ruins. Then off boss killing i go!

Edit: only read the non-rushing gameplay bit now... well all these items are useful core items that you will always want to have prototyped anyway even if you are not rushing.

The primary focus of DST should be gather weather insulation, enough armour and Healing items (salves or honey poultice are the best because they don't rot) to kill bosses to get blueprints to expand base and to make general day to day exploration and survival easier.

36 minutes ago, Evelo said:

p4L0tDI.png
Have to open the image in a new tab or window to fully zoom in. I think. Still trying to figure it out.
Prefacing this again, this is old, incomplete, and very much outdated. Especially when it comes to Pearl's Island stuffs.

This one works for me :yaypigs:

@Gashzer + @Evelo Both of your descriptions / approaches are exactly what I was looking for! I'll write my sticky note [probably more than one] based on that (simplified priority items categories from gashzer, resources / situation based items on evelo sheet.)

11 hours ago, Evelo said:

p4L0tDI.png
Have to open the image in a new tab or window to fully zoom in. I think. Still trying to figure it out.
Prefacing this again, this is old, incomplete, and very much outdated. Especially when it comes to Pearl's Island stuffs

mining mosaic out never increased orb spawn chance btw, even before they made it spawn with a guarantee after you got crabby hermit to level 10 or made an altar and got to level 7 or above

@Evelo Of course I have to ignore 99% of your chart, but this isn't out of spite, it's because I usually have to struggle to not die from stress permanently :) Plus I don't usually play with standard worlds / and I ignore bosses / quest paths. But I like the chart nevertheless in case I am ever interested in dealing with the bosses. (probably not, since I can't stand combat)

 

---------

If anyone here has a quite BASIC crafting pyramide, exclusively focused on non-combat stuff I'd be mostly interested to read this one too.

(since this is what my gameplay mostly consists of)

This sounds like me. I usually let monsters fight monsters rather than doing combat, so when I'm not trying anything more challenging, I tend to build my bases close to beefalos or near the edge of a swamp with possibly a secondary camp close to a pig village or even killer bees. My first crafts are just intended for searching for these areas and gathering resources, so torches, an axe, a pickaxe, and a backpack are among the earliest things I craft.

I spend the first season close to the beefalos so I can shave them for their wool and use them to fight off hostile mobs, so this is where I set up my first science machine and a fire pit.

I also search for spiders and place traps around their nests in order to get silk. I usually craft a tophat for sanity.

Then I make a shovel and start bringing berry bushes, saplings and grass around my camp. Adding a lightning rod to protect them from nasty surprises.

Once that's all set, I start preparing for the winter by making an alchemy engine, if I haven't already, and make a winter hat and a thermal stone. By now I should also have a crock pot, and if I managed to find gears, an ice box.

As the winter hits, I gather my food supplies and eventually migrate to a secondary camp (just a fire pit really) far away from any structures to keep my main camp and the beefalos safe from the deerclops (learned the hard way that beefalos can go extinct from fighting the deerclops).

Once the deerclops has appeared, I make my way back to the main camp.

If the deerclops was defeated (for example in the swamp), I make the eyebrella. I make a sewing kit from the hound teeth to regain some durability for it and other hard to obtain items.

Then I start preparing for summer by building at least one ice-flingomatic to keep my main camp from burning.

Then I start setting up a farm, if I haven't already, get a bird cage and trap some birds.

I'll start building a tooth trap area from the hound teeth that I get. And after that I can pretty much just survive there forever.

I will also hammer some pig heads at the swamp or around a touch stone to make a football helmet for the rare combat situations, or just to be safe when doing something risky. I can lead the seasonal bosses to fight each other to obtain their loot and prosper.

And then you just build more and expand your camp. At this point it's probably a good idea to also get some nice flooring to keep the lureplants out of your camp too. xD

The seasonal crafting tabs are definitely a priority for me, right after tools. I don't build a lot of chests so my camp is a always a mess, but you can do better and make chests and label them if you'd like. Just make sure the chests are protected from lightning and wildfires. It's also a good idea to make a spare backpack full of vital supplies that you leave next to a touch stone (torches, a thermal stone, etc).

@JeMiChi This is a very detailed description, basically the way I play in singleplayer DS when I don't have a "challenge" [that means one of my DST gameplay-to-stay-within-the-boarders-of-one-biome-trying-to-survive-as-long-aspossible-with-minimal-resources-or-clean-up-areas-and-putting-everything-into-chests] set up before x)

But in DST I usually /ALWAYS/ play with a random starting season (lucky as I am the game always decides winter or summer would be a great time to start the game ^^) and surrounded by tons of evil spawners so my usual approach often gets interrupted. I will expand my sticky note with your crafts / resources gathering though as it comes closest to the way I play when I have no protection from permadeath and can focus more easily on the crafting tab without all the DST stuff cluttering it. (this is mostly what gets me stuck which is why I have figured out I NEED the sticky note to not get distracted by the DST crafts cluttering the lists all the time.) Actually it would be nice if there was a crafting tab with only normal DS stuff inside, and one for specifically DST stuff only inside, then I wouldn't have to look at a paper list all the time or at least less.

EDIT: I forgot to mention, which is probably the most important thing considering the priorities in crafting / items that would be useful is, that because I AVOID using the map (that thing stresses me more then helping), especially when being a ghost, I usually set my base camp as close to the Floral Poster as possible, even when the surrounding area turns out being generated in a way that it is either being useless or extremly dangerous [current World gen started in winter and placed the charlie spawning gate right in the middle of a MacTusk city + one of my favourite mods from the workshop that I barely play without is enabled, that for some reason loves to place evil spawners everywhere (mainly pig torches, killerbee hives, spiders and tallbird nests), because my mind goes insane when I have to SEARCH the charlie reviver gate OR my base especially in winter when I am almost blinded from not recognizing the biomes. (As I said I avoid the map as it gives me a headache. I always have to zoom in to recognize enough, and if I have zoomed in, next time I open it it will be all zoomed out again)

EDIT: Maybe in general I should mention I play with a handful of mods enabled that replaces some of the resources for some recipts [e.g. steelwool is used in many e.g. you need it for the backpack or the tophat among others], and have recently started playing with my custom Maxwell character the /happens/ to have some obstacles built in (can't pick up certain drops [shadow servants should do that for him], won't pick up certain clothing items [can only use them when crafting them himself or being given by other players], won't eat certain food items, especially raw meat or monster food) AND who happens to starve faster AND who happens to lose 10 health per in-game day (not that great because he only has 40 health). I have also given him lots of upsites as outweight but uhm....turns out I am not really /used/ to his gameplay yet, but that's probably also a combination between not having played DST for most of the game's existance, because I used to focus on the singleplayer game, and getting overwhelmed of everything that DST has added that makes it hard to focus on the core gameplay because in my mind there is always: Other people would do this and that in this game, and I am here trying to navigate in this crafting menu while probably dying within the next 3 seconds. <- the same happens when I play as Wilson though, so it's probably more a matter of feeling overwhelmed by all options DST WOULD offer me to do that I actually don't really feel I want to do, in comparison to e.g. Shipwrecked where the different gameplay content / approach is mandatory and therefore no problem for me.

56 minutes ago, marshyds said:

Not really directly related, but first priority is a boat so i can find lunar (And also pray that a pirate raid doesnt happen.)

I suppose this is similar to a rushing approach, but then while on the ocean one can collect ocean resources, which I usually keep on forgetting about before having mapped most of the main island. (I have included those on my later-list based on the evelo chart.) But thanks for reminding me that the ocean already exists at the beginning of the game. I tend to forget that part of the world since my usual DST gameplay variations focus on "destroying" (harvesting / clearing) mainland ecosystems. :')

But since I am trying to play NORMALLY this time, without the radical gameplay rules, I will probably at least use the ocean fishing rod occasionally just to remember the ocean /exists/.

20 hours ago, Evelo said:

p4L0tDI.png
Have to open the image in a new tab or window to fully zoom in. I think. Still trying to figure it out.
Prefacing this again, this is old, incomplete, and very much outdated. Especially when it comes to Pearl's Island stuffs.

Thanks for sharing! I don't wanna point out many things that are wrong/outdated here but backpack cannot be crafted without a science machine unless you're Wickerbottom. Someone new to the game who has no clue what to do would be stuck on step 3 pretty much if they used this as a guide. 

14 minutes ago, Lovens said:

Thanks for sharing! I don't wanna point out many things that are wrong/outdated here but backpack cannot be crafted without a science machine unless you're Wickerbottom. Someone new to the game who has no clue what to do would be stuck on step 3 pretty much if they used this as a guide. 

There is an arrow pointing from "Build Science Machine" to "Make Backpack". Should it be Blue instead of Green? yes. Did I completely forget. Also yes. But yeah, thanks for showing interest in it.

I am working on creating a Google document as a "1st year checklist" reminding myself and my friend of everything that needs to be done at certain times in the year. It's very tuned to how we specifically like to play, so I'm not sure how relevant it would be for others. 

DST PLANNING.pdf

I don't have a crafting order I just improvise everything. Flowcharting gameplay to always do the same things the same way every time sounds like the most boring thing ever.

On 7/26/2024 at 4:19 PM, NPCMaxwell said:

(only for NON-rushing gameplay please)

I also don't do this. I always rush something even if that thing is nonsense like pirate island (not to be confused with Moon Quay) or relocating slurpers to the florid postern.

34 minutes ago, Cheggf said:

I don't have a crafting order I just improvise everything. Flowcharting gameplay to always do the same things the same way every time sounds like the most boring thing ever.

I also don't do this. I always rush something even if that thing is nonsense like pirate island (not to be confused with Moon Quay) or relocating slurpers to the florid postern.

Actually I have different kinds of gameplay. Once the random thing which basically consists of me doing nonsense and just enjoy the sadistic view of my character dying from silly stuff / getting stats lowered from neglection. (or the harmless version that is just running around and exploring the map while caring about characters basic needs only) Second gameplay is following an exact minimalistic restricted gameplay that bounds my character to the borders of one single biome patch until it becomes impossible to survive there then moving to the next one, or that collects of the simple distruction of ecosystems by harvesting every recourse the main-land offers bit by bit.

(both are extremly fun to me)

But since I noticed this isn't too "compatible" with my plans to start using this game for multiplayer and thanks to the person who has invited me to play with them making the suggestion of having a sticky note with basic-crafting / basic recourse collecting tasks, I thought it was a good idea to get inspiration for it from the community by looking at their crafting pyramids.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...